Games Workshop: Procedural generation techniques for current-gen hardware

September 19, 2015

September 19, 2015

10:00 To 01:52

Cluj Napoca

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Event Description


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We’ll tackle moving procedural generation algorithms from CPU to GPU and GPGPU techniques.
Gear to bring: Laptop, preferably with Unity and Visual Studio community edition installed, ideally with a dedicated GPU.
Objectives: Participants gain some intuition on procedural generation algorithms, and an overview of the techniques employed to parallelize workloads to utilize multiple threads/cores.

Radu Danciu (Romania) – game developer, Sprocket,

The workshop is in English.
Limited number of participants

Free participation!


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